
Title: Midnight Acres
Position: Solo Developer, Creative Director, and Producer
As the sole developer behind Midnight Acres, I was responsible for every aspect of the game's creation, from concept to release. My work encompassed game design, narrative development, level creation, programming oversight, visual and audio production, and marketing, delivering a fully realized vision that resonates with players.
Designed and implemented core gameplay mechanics, balancing accessibility with depth to create an engaging experience for a wide audience.
Wrote and directed the game's narrative, crafting a compelling story that integrated seamlessly with gameplay and heightened player immersion.
Managed all production workflows, including asset creation, sound design, and quality assurance, ensuring the highest level of polish.
Developed marketing strategies and materials, including trailers, social media campaigns, and community engagement, to promote the game’s launch and sustain its player base.
Oversaw project timelines, milestones, and budgets, ensuring a smooth production process from start to finish.
Experience Midnight Acres
An indie farming sim by day, and intense FPS by night. Unwind and battle on, all in one game as you grow and nurture your farm, plan and upgrade turrets and defenses, engage in combat with horrifying beasts, and explore the beautiful and mysterious world around you!
Beautiful and dynamic day and night cycle.
Gather resources to upgrade your farm and defenses.
Engage in intense FPS combat.
Explore a massive open world with a sprawling cave system.