
Title: Animalistic
Position: Lead Developer, Creative Director, and Producer
As the driving force behind Animalistic, I led a multidisciplinary team of talented freelancers, including artists, a composer, and developers, to bring the game to life. From concept to release, I oversaw every facet of development while fostering collaboration to achieve a cohesive and polished final product.
Directed the creative vision, ensuring the game's tone, art style, and gameplay mechanics aligned to deliver a distinct and engaging experience.
Coordinated with a diverse team of freelancers, managing tasks, timelines, and feedback to maintain consistent progress and high-quality results.
Worked closely with the composer to design a dynamic and atmospheric soundtrack that enhanced the game’s intensity and immersion.
Guided the game through the rigorous publishing process, meeting platform requirements to successfully release Animalistic on PlayStation—a significant milestone and achievement.
Secured a voice actor from God of War to bring a premium, professional narrative performance to the game, elevating its storytelling.
Promoted the game through strategic marketing campaigns, leveraging trailers, social media, and community interaction to maximize its reach and reception.
20 handcrafted story levels featuring God of War's Robert Craighead!
Endless wave maps allowing you to test how long you can survive against waves of enemies!
Upgrade your stats and high scores on each level and unlock fun and uncover a dark hidden story.
Play alongside a custom soundtrack created specifically for this game!
Animalistic is a fast-paced, ultraviolent, and stylish indie FPS game where you brutally clear room after room of creepy humanoid animals.