Title: Animalistic
Position: Lead Developer, Creative Director, and Producer

As the driving force behind Animalistic, I led a multidisciplinary team of talented freelancers, including artists, a composer, and developers, to bring the game to life. From concept to release, I oversaw every facet of development while fostering collaboration to achieve a cohesive and polished final product.

  • Directed the creative vision, ensuring the game's tone, art style, and gameplay mechanics aligned to deliver a distinct and engaging experience.

  • Coordinated with a diverse team of freelancers, managing tasks, timelines, and feedback to maintain consistent progress and high-quality results.

  • Worked closely with the composer to design a dynamic and atmospheric soundtrack that enhanced the game’s intensity and immersion.

  • Guided the game through the rigorous publishing process, meeting platform requirements to successfully release Animalistic on PlayStation—a significant milestone and achievement.

  • Secured a voice actor from God of War to bring a premium, professional narrative performance to the game, elevating its storytelling.

  • Promoted the game through strategic marketing campaigns, leveraging trailers, social media, and community interaction to maximize its reach and reception.

  • 20 handcrafted story levels featuring God of War's Robert Craighead!

  • Endless wave maps allowing you to test how long you can survive against waves of enemies!

  • Upgrade your stats and high scores on each level and unlock fun and uncover a dark hidden story.

  • Play alongside a custom soundtrack created specifically for this game!

Animalistic is a fast-paced, ultraviolent, and stylish indie FPS game where you brutally clear room after room of creepy humanoid animals.


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