Doom: The Dark Ages.
As Technical Cinematic Designer on Doom: The Dark Ages, I am responsible for all in-game cinematics. I blend narrative and cinematic elements to create immersive player experiences, focusing on seamless integration, event scripting, and smooth transitions between gameplay and story-driven moments.
Design and implement narrative-driven cinematics, ensuring alignment with gameplay.
Utilize node-based scripting to manage the timing and flow of cinematic events.
Ensure smooth transitions between gameplay and cinematics to maintain immersion.
Troubleshoot and resolve technical issues to preserve narrative continuity.