Title: Doom: The Dark Ages
Position: Technical Cinematic Designer

As the Technical Cinematic Designer on Doom: The Dark Ages, I was responsible for all in-game cinematics, combining narrative and cinematic elements to create impactful and immersive player experiences. My role focused on event scripting, seamless gameplay-to-cinematic transitions, pipeline creation, and maintaining narrative cohesion.

  • Responsible for in-game cinematics, creating seamless transitions between gameplay and story-driven moments.

  • Collaborated with cross-functional teams to maintain player immersion and narrative flow throughout the game.

  • Identified and resolved technical issues affecting cinematic quality and narrative presentation, ensuring the final product met high standards.

  • Conducted rigorous testing and troubleshooting to ensure cinematic sequences were aligned with project vision and delivered on time.

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