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Title: Doom: The Dark Ages
Position: Technical Cinematic Designer
As the Technical Cinematic Designer on Doom: The Dark Ages, I was responsible for all in-game cinematics, combining narrative and cinematic elements to create impactful and immersive player experiences. My role focused on event scripting, seamless gameplay-to-cinematic transitions, pipeline creation, and maintaining narrative cohesion.
Responsible for in-game cinematics, creating seamless transitions between gameplay and story-driven moments.
Collaborated with cross-functional teams to maintain player immersion and narrative flow throughout the game.
Identified and resolved technical issues affecting cinematic quality and narrative presentation, ensuring the final product met high standards.
Conducted rigorous testing and troubleshooting to ensure cinematic sequences were aligned with project vision and delivered on time.