Doom: The Dark Ages.

As Technical Cinematic Designer on Doom: The Dark Ages, I am responsible for all in-game cinematics. I blend narrative and cinematic elements to create immersive player experiences, focusing on seamless integration, event scripting, and smooth transitions between gameplay and story-driven moments.

  • Design and implement narrative-driven cinematics, ensuring alignment with gameplay.

  • Utilize node-based scripting to manage the timing and flow of cinematic events.

  • Ensure smooth transitions between gameplay and cinematics to maintain immersion.

  • Troubleshoot and resolve technical issues to preserve narrative continuity.

Next
Next

Midnight Acres